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				| @ -1,7 +1,10 @@ | ||||
| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
| <<<<<<< HEAD | ||||
| using static properties; | ||||
| ======= | ||||
| >>>>>>> cf686d8cd1e8be24b600a6d66e72755a749da53b | ||||
| 
 | ||||
| public class board : MonoBehaviour | ||||
| { | ||||
| @ -10,8 +13,12 @@ public class board : MonoBehaviour | ||||
|     { | ||||
|         public int houses; //Initialising houses | ||||
|         public int hotels; //Initialising hotels | ||||
| <<<<<<< HEAD | ||||
|         // List<properties.Property> cards = new List<properties.Property>; | ||||
|         Property cards = new Property("test", "test", 200, 400); | ||||
| ======= | ||||
|         List<Property> cards = new List<Property>(); | ||||
| >>>>>>> cf686d8cd1e8be24b600a6d66e72755a749da53b | ||||
| 
 | ||||
|         public Board() | ||||
|         { | ||||
| @ -20,6 +27,8 @@ public class board : MonoBehaviour | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     // Start is called before the first frame update | ||||
|  | ||||
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