diff --git a/Assets/board.cs b/Assets/board.cs index f90c097..61cdf08 100644 --- a/Assets/board.cs +++ b/Assets/board.cs @@ -1,7 +1,10 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +<<<<<<< HEAD using static properties; +======= +>>>>>>> cf686d8cd1e8be24b600a6d66e72755a749da53b public class board : MonoBehaviour { @@ -10,8 +13,12 @@ public class board : MonoBehaviour { public int houses; //Initialising houses public int hotels; //Initialising hotels +<<<<<<< HEAD // List cards = new List; Property cards = new Property("test", "test", 200, 400); +======= + List cards = new List(); +>>>>>>> cf686d8cd1e8be24b600a6d66e72755a749da53b public Board() { @@ -20,6 +27,8 @@ public class board : MonoBehaviour } + + } // Start is called before the first frame update