monopoly/Assets/board.cs
Anthony Berg 6eb9a8ab38 psuh
2020-06-19 17:28:53 +01:00

46 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using static properties;
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>>>>>>> cf686d8cd1e8be24b600a6d66e72755a749da53b
public class board : MonoBehaviour
{
public class Board //Creating the class for the board mechanics.
{
public int houses; //Initialising houses
public int hotels; //Initialising hotels
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// List<properties.Property> cards = new List<properties.Property>;
Property cards = new Property("test", "test", 200, 400);
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List<Property> cards = new List<Property>();
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public Board()
{
houses = 32; //Defining the amount of houses - They have a finite amount
hotels = 12; //Defining the amount of hotels - They have a finite amount
}
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}