mirror of
https://github.com/smyalygames/monopoly.git
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46 lines
1.0 KiB
C#
46 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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<<<<<<< HEAD
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using static properties;
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=======
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>>>>>>> cf686d8cd1e8be24b600a6d66e72755a749da53b
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public class board : MonoBehaviour
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{
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public class Board //Creating the class for the board mechanics.
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{
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public int houses; //Initialising houses
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public int hotels; //Initialising hotels
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<<<<<<< HEAD
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// List<properties.Property> cards = new List<properties.Property>;
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Property cards = new Property("test", "test", 200, 400);
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=======
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List<Property> cards = new List<Property>();
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>>>>>>> cf686d8cd1e8be24b600a6d66e72755a749da53b
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public Board()
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{
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houses = 32; //Defining the amount of houses - They have a finite amount
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hotels = 12; //Defining the amount of hotels - They have a finite amount
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}
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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