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48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NewBehaviourScript : MonoBehaviour
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{
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public class Property
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{
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public string title; //The name of the property.
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public string group; //The colour, station or utility.
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public int value; //How much it costs to buy.
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public int houseCost; //How much it costs to buy a house on that property.
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public int houses = 0; //How many houses it has. (Can have up to 4)
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public bool hotel = false; //Whether it has a hotel or not. (Can only have 1)
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public bool mortgage = false; //Whether the property has been mortgaged.
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public Property(string name, string importGroup, int importValue, int house) //For houses.
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{
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//Initialising all the variables.
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title = name;
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group = importGroup;
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value = importValue;
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houseCost = house;
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}
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public Property(string name, string importGroup, int importValue) //For stations or utility.
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{
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//Initialising all the variables.
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title = name;
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group = importGroup;
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value = importValue;
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}
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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