using System.Collections; using System.Collections.Generic; using UnityEngine; public class NewBehaviourScript : MonoBehaviour { public class Property { public string title; //The name of the property. public string group; //The colour, station or utility. public int value; //How much it costs to buy. public int houseCost; //How much it costs to buy a house on that property. public int houses = 0; //How many houses it has. (Can have up to 4) public bool hotel = false; //Whether it has a hotel or not. (Can only have 1) public bool mortgage = false; //Whether the property has been mortgaged. public Property(string name, string importGroup, int importValue, int house) //For houses. { //Initialising all the variables. title = name; group = importGroup; value = importValue; houseCost = house; } public Property(string name, string importGroup, int importValue) //For stations or utility. { //Initialising all the variables. title = name; group = importGroup; value = importValue; } } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }