Started to create the class for properties.

This commit is contained in:
smyalygames 2020-03-02 13:06:46 +00:00
parent 9042c76168
commit fe81f5a6a8
4 changed files with 102 additions and 0 deletions

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Assets/board.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class board : MonoBehaviour
{
public class Board //Creating the class for the board mechanics.
{
public int houses; //Initialising houses
public int hotels; //Initialising hotels
public Board()
{
houses = 32; //Defining the amount of houses - They have a finite amount
hotels = 12; //Defining the amount of hotels - They have a finite amount
}
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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Assets/properties.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewBehaviourScript : MonoBehaviour
{
public class Property
{
public string title; //The name of the property.
public string group; //The colour, station or utility.
public int value; //How much it costs to buy.
public int houseCost; //How much it costs to buy a house on that property.
public int houses = 0; //How many houses it has. (Can have up to 4)
public bool hotel = false; //Whether it has a hotel or not. (Can only have 1)
public bool mortgage = false; //Whether the property has been mortgaged.
public Property(string name, string importGroup, int importValue, int house) //For houses.
{
//Initialising all the variables.
title = name;
group = importGroup;
value = importValue;
houseCost = house;
}
public Property(string name, string importGroup, int importValue) //For stations or utility.
{
//Initialising all the variables.
title = name;
group = importGroup;
value = importValue;
}
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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