mirror of
https://github.com/smyalygames/monopoly.git
synced 2025-05-18 06:14:10 +02:00
Fixed the Cards UI again
lol pls last time
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56ba1e81ef
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2
.idea/.idea.Monopoly/.idea/indexLayout.xml
generated
2
.idea/.idea.Monopoly/.idea/indexLayout.xml
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@ -3,7 +3,6 @@
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<component name="ContentModelUserStore">
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<attachedFolders />
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<explicitIncludes>
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<Path>Assets</Path>
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<Path>Library/PackageCache/com.unity.collab-proxy@1.3.9</Path>
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<Path>Library/PackageCache/com.unity.ext.nunit@1.0.0</Path>
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<Path>Library/PackageCache/com.unity.ide.rider@1.2.1</Path>
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@ -21,6 +20,7 @@
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<Path>.vs</Path>
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<Path>Library</Path>
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<Path>Logs</Path>
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<Path>Temp</Path>
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<Path>UserSettings</Path>
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<Path>obj</Path>
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</explicitExcludes>
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@ -5724,7 +5724,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 1235795231}
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m_RootOrder: 1
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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@ -7012,8 +7012,8 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 2007862498}
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- {fileID: 1017986387}
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- {fileID: 2007862498}
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m_Father: {fileID: 1110544714}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -10536,7 +10536,7 @@ RectTransform:
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m_Children:
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- {fileID: 1157611929}
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m_Father: {fileID: 1235795231}
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m_RootOrder: 0
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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@ -22,13 +22,13 @@ public class LevelLoader : MonoBehaviour
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public void LoadLevel()
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{
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StartCoroutine(UpdateTable()); //Starts the LoadAsynchronously function
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StartCoroutine(UpdatePlays()); //Starts the LoadAsynchronously function
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GameSettings.players = Convert.ToInt32(playersInput.text); //This sets the amount of players that has been set to play in the game.
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Debug.Log(GameSettings.players);
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StartCoroutine(LoadAsynchronously("monopoly")); //Starts the LoadAsynchronously function
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}
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IEnumerator UpdateTable()
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IEnumerator UpdatePlays()
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{
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List<IMultipartFormSection> formData = new List<IMultipartFormSection>();
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//POST Data
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