monopoly/Assets/Scripts/menu/LevelLoader.cs
Anthony Berg 83a787797b Fixed the Cards UI again
lol pls last time
2020-12-01 23:42:25 +00:00

68 lines
2.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.Networking;
using UnityEngine.UI;
using TMPro;
public class LevelLoader : MonoBehaviour
{
public TMP_InputField playersInput; //This is for how many players the user has selected.
public Button play; //This is for the play button.
public GameObject loadingScreen; //Gets the loading screen
public Slider slider; //Gets the slider
void Start()
{
play.onClick.AddListener(LoadLevel);
}
public void LoadLevel()
{
StartCoroutine(UpdatePlays()); //Starts the LoadAsynchronously function
GameSettings.players = Convert.ToInt32(playersInput.text); //This sets the amount of players that has been set to play in the game.
Debug.Log(GameSettings.players);
StartCoroutine(LoadAsynchronously("monopoly")); //Starts the LoadAsynchronously function
}
IEnumerator UpdatePlays()
{
List<IMultipartFormSection> formData = new List<IMultipartFormSection>();
//POST Data
formData.Add(new MultipartFormDataSection("id", UserManager.userID.ToString())); //For the username.
UnityWebRequest www = UnityWebRequest.Post(Domain.subDomain("includes/updateplays.inc.php"), formData); //This initiates the post request.
yield return www.SendWebRequest(); //This sends the post request.
if (www.isNetworkError || www.isHttpError) //This checks for an error with the server.
{
Debug.Log(www.error); //This prints the error.
}
else
{
Debug.Log(www.downloadHandler.text); //This sends the error code or if it worked on the server side.
}
}
IEnumerator LoadAsynchronously (string sceneName)
{
AsyncOperation operation = SceneManager.LoadSceneAsync(sceneName); //Loads the monopoly board.
loadingScreen.SetActive(true); //Shows the loading screen.
while (!operation.isDone) //Runs the while loop whilst the level is loading.
{
float progress = Mathf.Clamp01(operation.progress / .9f); //Makes the unity loading value a nicer value as the original is 0-0.9
slider.value = progress; //Sets the loading bar progress
yield return null;
}
}
}