mirror of
https://github.com/smyalygames/monopoly.git
synced 2025-05-18 06:14:10 +02:00
42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using UnityEngine;
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namespace Mirror
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{
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/// <summary>
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/// Component that will display the clients ping in milliseconds
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/// </summary>
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[DisallowMultipleComponent]
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[AddComponentMenu("Network/NetworkPingDisplay")]
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[HelpURL("https://mirror-networking.com/docs/Components/NetworkPingDisplay.html")]
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public class NetworkPingDisplay : MonoBehaviour
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{
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[SerializeField] bool showPing = true;
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[SerializeField] Vector2 position = new Vector2(200, 0);
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[SerializeField] int fontSize = 24;
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[SerializeField] Color textColor = new Color32(255, 255, 255, 80);
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GUIStyle style;
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void Awake()
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{
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style = new GUIStyle();
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style.alignment = TextAnchor.UpperLeft;
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style.fontSize = fontSize;
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style.normal.textColor = textColor;
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}
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void OnGUI()
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{
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if (!showPing) { return; }
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string text = string.Format("{0}ms", (int)(NetworkTime.rtt * 1000));
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int width = Screen.width;
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int height = Screen.height;
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Rect rect = new Rect(position.x, position.y, width - 200, height * 2 / 100);
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GUI.Label(rect, text, style);
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}
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}
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}
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