using UnityEngine; namespace Mirror { /// /// Component that will display the clients ping in milliseconds /// [DisallowMultipleComponent] [AddComponentMenu("Network/NetworkPingDisplay")] [HelpURL("https://mirror-networking.com/docs/Components/NetworkPingDisplay.html")] public class NetworkPingDisplay : MonoBehaviour { [SerializeField] bool showPing = true; [SerializeField] Vector2 position = new Vector2(200, 0); [SerializeField] int fontSize = 24; [SerializeField] Color textColor = new Color32(255, 255, 255, 80); GUIStyle style; void Awake() { style = new GUIStyle(); style.alignment = TextAnchor.UpperLeft; style.fontSize = fontSize; style.normal.textColor = textColor; } void OnGUI() { if (!showPing) { return; } string text = string.Format("{0}ms", (int)(NetworkTime.rtt * 1000)); int width = Screen.width; int height = Screen.height; Rect rect = new Rect(position.x, position.y, width - 200, height * 2 / 100); GUI.Label(rect, text, style); } } }