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Started a player class
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56
Assets/player.cs
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56
Assets/player.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class player : MonoBehaviour
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{
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public class Player
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{
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public int money; //Initializes the variable for money.
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public int position = 0; //Positions vary from 0-39 (40 squares on the board) (Go is 0)
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public Player()
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{
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}
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public Move(int length) //This moves the player a certain length (what they got from rolling the dice).
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{
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if (position + length < 40) //Checks if the player will not pass go.
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{
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position += length; //Adds the length that the player needs to move.
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}
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else //If they pass go.
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{
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position = length - (39 - position); //Makes it so that the position is
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money += 200; //Collect money as they pass go.
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}
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}
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public goToJail() //If the player needs to go to jail.
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{
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position = 40; //Special position for jail.
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}
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public getOutOfJail(int length) //If the player is going out of jail.
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{
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position = 10; //Moves the player out of jail.
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Move(length); //Then moves the player.
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}
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/player.cs.meta
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11
Assets/player.cs.meta
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fileFormatVersion: 2
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guid: 74cd34bd689e47d48862579cdb566e89
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -2,7 +2,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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public class NewBehaviourScript : MonoBehaviour
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public class properties : MonoBehaviour
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{
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{
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public class Property
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public class Property
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