monopoly/Assets/player.cs
2020-03-05 10:48:13 +00:00

57 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class player : MonoBehaviour
{
public class Player
{
public int money; //Initializes the variable for money.
public int position = 0; //Positions vary from 0-39 (40 squares on the board) (Go is 0)
public Player()
{
}
public Move(int length) //This moves the player a certain length (what they got from rolling the dice).
{
if (position + length < 40) //Checks if the player will not pass go.
{
position += length; //Adds the length that the player needs to move.
}
else //If they pass go.
{
position = length - (39 - position); //Makes it so that the position is
money += 200; //Collect money as they pass go.
}
}
public goToJail() //If the player needs to go to jail.
{
position = 40; //Special position for jail.
}
public getOutOfJail(int length) //If the player is going out of jail.
{
position = 10; //Moves the player out of jail.
Move(length); //Then moves the player.
}
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}