mirror of
https://github.com/smyalygames/monopoly.git
synced 2025-05-18 14:24:12 +02:00
597 lines
21 KiB
C#
597 lines
21 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Text;
|
|
using UnityEngine;
|
|
|
|
namespace Mirror
|
|
{
|
|
/// <summary>
|
|
/// a class that holds writers for the different types
|
|
/// Note that c# creates a different static variable for each
|
|
/// type
|
|
/// This will be populated by the weaver
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static class Writer<T>
|
|
{
|
|
public static Action<NetworkWriter, T> write;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Binary stream Writer. Supports simple types, buffers, arrays, structs, and nested types
|
|
/// <para>Use <see cref="NetworkWriterPool.GetWriter">NetworkWriter.GetWriter</see> to reduce memory allocation</para>
|
|
/// </summary>
|
|
public class NetworkWriter
|
|
{
|
|
public const int MaxStringLength = 1024 * 32;
|
|
|
|
// create writer immediately with it's own buffer so no one can mess with it and so that we can resize it.
|
|
// note: BinaryWriter allocates too much, so we only use a MemoryStream
|
|
// => 1500 bytes by default because on average, most packets will be <= MTU
|
|
byte[] buffer = new byte[1500];
|
|
|
|
// 'int' is the best type for .Position. 'short' is too small if we send >32kb which would result in negative .Position
|
|
// -> converting long to int is fine until 2GB of data (MAX_INT), so we don't have to worry about overflows here
|
|
int position;
|
|
int length;
|
|
|
|
public int Length => length;
|
|
|
|
public int Position
|
|
{
|
|
get => position;
|
|
set
|
|
{
|
|
position = value;
|
|
EnsureLength(value);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reset both the position and length of the stream
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Leaves the capacity the same so that we can reuse this writer without extra allocations
|
|
/// </remarks>
|
|
public void Reset()
|
|
{
|
|
position = 0;
|
|
length = 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets length, moves position if it is greater than new length
|
|
/// </summary>
|
|
/// <param name="newLength"></param>
|
|
/// <remarks>
|
|
/// Zeros out any extra length created by setlength
|
|
/// </remarks>
|
|
public void SetLength(int newLength)
|
|
{
|
|
int oldLength = length;
|
|
|
|
// ensure length & capacity
|
|
EnsureLength(newLength);
|
|
|
|
// zero out new length
|
|
if (oldLength < newLength)
|
|
{
|
|
Array.Clear(buffer, oldLength, newLength - oldLength);
|
|
}
|
|
|
|
length = newLength;
|
|
position = Mathf.Min(position, length);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
void EnsureLength(int value)
|
|
{
|
|
if (length < value)
|
|
{
|
|
length = value;
|
|
EnsureCapacity(value);
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
void EnsureCapacity(int value)
|
|
{
|
|
if (buffer.Length < value)
|
|
{
|
|
int capacity = Math.Max(value, buffer.Length * 2);
|
|
Array.Resize(ref buffer, capacity);
|
|
}
|
|
}
|
|
|
|
// MemoryStream has 3 values: Position, Length and Capacity.
|
|
// Position is used to indicate where we are writing
|
|
// Length is how much data we have written
|
|
// capacity is how much memory we have allocated
|
|
// ToArray returns all the data we have written, regardless of the current position
|
|
public byte[] ToArray()
|
|
{
|
|
byte[] data = new byte[length];
|
|
Array.ConstrainedCopy(buffer, 0, data, 0, length);
|
|
return data;
|
|
}
|
|
|
|
// Gets the serialized data in an ArraySegment<byte>
|
|
// this is similar to ToArray(), but it gets the data in O(1)
|
|
// and without allocations.
|
|
// Do not write anything else or modify the NetworkWriter
|
|
// while you are using the ArraySegment
|
|
public ArraySegment<byte> ToArraySegment()
|
|
{
|
|
return new ArraySegment<byte>(buffer, 0, length);
|
|
}
|
|
|
|
public void WriteByte(byte value)
|
|
{
|
|
EnsureLength(position + 1);
|
|
buffer[position++] = value;
|
|
}
|
|
|
|
|
|
// for byte arrays with consistent size, where the reader knows how many to read
|
|
// (like a packet opcode that's always the same)
|
|
public void WriteBytes(byte[] buffer, int offset, int count)
|
|
{
|
|
EnsureLength(position + count);
|
|
Array.ConstrainedCopy(buffer, offset, this.buffer, position, count);
|
|
position += count;
|
|
}
|
|
|
|
public void WriteUInt32(uint value)
|
|
{
|
|
EnsureLength(position + 4);
|
|
buffer[position++] = (byte)value;
|
|
buffer[position++] = (byte)(value >> 8);
|
|
buffer[position++] = (byte)(value >> 16);
|
|
buffer[position++] = (byte)(value >> 24);
|
|
}
|
|
|
|
public void WriteInt32(int value) => WriteUInt32((uint)value);
|
|
|
|
public void WriteUInt64(ulong value)
|
|
{
|
|
EnsureLength(position + 8);
|
|
buffer[position++] = (byte)value;
|
|
buffer[position++] = (byte)(value >> 8);
|
|
buffer[position++] = (byte)(value >> 16);
|
|
buffer[position++] = (byte)(value >> 24);
|
|
buffer[position++] = (byte)(value >> 32);
|
|
buffer[position++] = (byte)(value >> 40);
|
|
buffer[position++] = (byte)(value >> 48);
|
|
buffer[position++] = (byte)(value >> 56);
|
|
}
|
|
|
|
public void WriteInt64(long value) => WriteUInt64((ulong)value);
|
|
|
|
/// <summary>
|
|
/// Writes any type that mirror supports
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
/// <param name="value"></param>
|
|
public void Write<T>(T value)
|
|
{
|
|
Writer<T>.write(this, value);
|
|
}
|
|
}
|
|
|
|
|
|
// Mirror's Weaver automatically detects all NetworkWriter function types,
|
|
// but they do all need to be extensions.
|
|
public static class NetworkWriterExtensions
|
|
{
|
|
static readonly ILogger logger = LogFactory.GetLogger(typeof(NetworkWriterExtensions));
|
|
|
|
// cache encoding instead of creating it with BinaryWriter each time
|
|
// 1000 readers before: 1MB GC, 30ms
|
|
// 1000 readers after: 0.8MB GC, 18ms
|
|
static readonly UTF8Encoding encoding = new UTF8Encoding(false, true);
|
|
static readonly byte[] stringBuffer = new byte[NetworkWriter.MaxStringLength];
|
|
|
|
public static void WriteByte(this NetworkWriter writer, byte value) => writer.WriteByte(value);
|
|
|
|
public static void WriteSByte(this NetworkWriter writer, sbyte value) => writer.WriteByte((byte)value);
|
|
|
|
public static void WriteChar(this NetworkWriter writer, char value) => writer.WriteUInt16(value);
|
|
|
|
public static void WriteBoolean(this NetworkWriter writer, bool value) => writer.WriteByte((byte)(value ? 1 : 0));
|
|
|
|
public static void WriteUInt16(this NetworkWriter writer, ushort value)
|
|
{
|
|
writer.WriteByte((byte)value);
|
|
writer.WriteByte((byte)(value >> 8));
|
|
}
|
|
|
|
public static void WriteInt16(this NetworkWriter writer, short value) => writer.WriteUInt16((ushort)value);
|
|
|
|
public static void WriteSingle(this NetworkWriter writer, float value)
|
|
{
|
|
UIntFloat converter = new UIntFloat
|
|
{
|
|
floatValue = value
|
|
};
|
|
writer.WriteUInt32(converter.intValue);
|
|
}
|
|
|
|
public static void WriteDouble(this NetworkWriter writer, double value)
|
|
{
|
|
UIntDouble converter = new UIntDouble
|
|
{
|
|
doubleValue = value
|
|
};
|
|
writer.WriteUInt64(converter.longValue);
|
|
}
|
|
|
|
public static void WriteDecimal(this NetworkWriter writer, decimal value)
|
|
{
|
|
// the only way to read it without allocations is to both read and
|
|
// write it with the FloatConverter (which is not binary compatible
|
|
// to writer.Write(decimal), hence why we use it here too)
|
|
UIntDecimal converter = new UIntDecimal
|
|
{
|
|
decimalValue = value
|
|
};
|
|
writer.WriteUInt64(converter.longValue1);
|
|
writer.WriteUInt64(converter.longValue2);
|
|
}
|
|
|
|
public static void WriteString(this NetworkWriter writer, string value)
|
|
{
|
|
// write 0 for null support, increment real size by 1
|
|
// (note: original HLAPI would write "" for null strings, but if a
|
|
// string is null on the server then it should also be null
|
|
// on the client)
|
|
if (value == null)
|
|
{
|
|
writer.WriteUInt16(0);
|
|
return;
|
|
}
|
|
|
|
// write string with same method as NetworkReader
|
|
// convert to byte[]
|
|
int size = encoding.GetBytes(value, 0, value.Length, stringBuffer, 0);
|
|
|
|
// check if within max size
|
|
if (size >= NetworkWriter.MaxStringLength)
|
|
{
|
|
throw new IndexOutOfRangeException("NetworkWriter.Write(string) too long: " + size + ". Limit: " + NetworkWriter.MaxStringLength);
|
|
}
|
|
|
|
// write size and bytes
|
|
writer.WriteUInt16(checked((ushort)(size + 1)));
|
|
writer.WriteBytes(stringBuffer, 0, size);
|
|
}
|
|
|
|
// for byte arrays with dynamic size, where the reader doesn't know how many will come
|
|
// (like an inventory with different items etc.)
|
|
public static void WriteBytesAndSize(this NetworkWriter writer, byte[] buffer, int offset, int count)
|
|
{
|
|
// null is supported because [SyncVar]s might be structs with null byte[] arrays
|
|
// write 0 for null array, increment normal size by 1 to save bandwith
|
|
// (using size=-1 for null would limit max size to 32kb instead of 64kb)
|
|
if (buffer == null)
|
|
{
|
|
writer.WritePackedUInt32(0u);
|
|
return;
|
|
}
|
|
writer.WritePackedUInt32(checked((uint)count) + 1u);
|
|
writer.WriteBytes(buffer, offset, count);
|
|
}
|
|
|
|
// Weaver needs a write function with just one byte[] parameter
|
|
// (we don't name it .Write(byte[]) because it's really a WriteBytesAndSize since we write size / null info too)
|
|
public static void WriteBytesAndSize(this NetworkWriter writer, byte[] buffer)
|
|
{
|
|
// buffer might be null, so we can't use .Length in that case
|
|
writer.WriteBytesAndSize(buffer, 0, buffer != null ? buffer.Length : 0);
|
|
}
|
|
|
|
public static void WriteBytesAndSizeSegment(this NetworkWriter writer, ArraySegment<byte> buffer)
|
|
{
|
|
writer.WriteBytesAndSize(buffer.Array, buffer.Offset, buffer.Count);
|
|
}
|
|
|
|
// zigzag encoding https://gist.github.com/mfuerstenau/ba870a29e16536fdbaba
|
|
public static void WritePackedInt32(this NetworkWriter writer, int i)
|
|
{
|
|
uint zigzagged = (uint)((i >> 31) ^ (i << 1));
|
|
writer.WritePackedUInt32(zigzagged);
|
|
}
|
|
|
|
// http://sqlite.org/src4/doc/trunk/www/varint.wiki
|
|
public static void WritePackedUInt32(this NetworkWriter writer, uint value)
|
|
{
|
|
// for 32 bit values WritePackedUInt64 writes the
|
|
// same exact thing bit by bit
|
|
writer.WritePackedUInt64(value);
|
|
}
|
|
|
|
// zigzag encoding https://gist.github.com/mfuerstenau/ba870a29e16536fdbaba
|
|
public static void WritePackedInt64(this NetworkWriter writer, long i)
|
|
{
|
|
ulong zigzagged = (ulong)((i >> 63) ^ (i << 1));
|
|
writer.WritePackedUInt64(zigzagged);
|
|
}
|
|
|
|
public static void WritePackedUInt64(this NetworkWriter writer, ulong value)
|
|
{
|
|
if (value <= 240)
|
|
{
|
|
writer.WriteByte((byte)value);
|
|
return;
|
|
}
|
|
if (value <= 2287)
|
|
{
|
|
writer.WriteByte((byte)(((value - 240) >> 8) + 241));
|
|
writer.WriteByte((byte)(value - 240));
|
|
return;
|
|
}
|
|
if (value <= 67823)
|
|
{
|
|
writer.WriteByte(249);
|
|
writer.WriteByte((byte)((value - 2288) >> 8));
|
|
writer.WriteByte((byte)(value - 2288));
|
|
return;
|
|
}
|
|
if (value <= 16777215)
|
|
{
|
|
writer.WriteByte(250);
|
|
writer.WriteByte((byte)value);
|
|
writer.WriteByte((byte)(value >> 8));
|
|
writer.WriteByte((byte)(value >> 16));
|
|
return;
|
|
}
|
|
if (value <= 4294967295)
|
|
{
|
|
writer.WriteByte(251);
|
|
writer.WriteByte((byte)value);
|
|
writer.WriteByte((byte)(value >> 8));
|
|
writer.WriteByte((byte)(value >> 16));
|
|
writer.WriteByte((byte)(value >> 24));
|
|
return;
|
|
}
|
|
if (value <= 1099511627775)
|
|
{
|
|
writer.WriteByte(252);
|
|
writer.WriteByte((byte)value);
|
|
writer.WriteByte((byte)(value >> 8));
|
|
writer.WriteByte((byte)(value >> 16));
|
|
writer.WriteByte((byte)(value >> 24));
|
|
writer.WriteByte((byte)(value >> 32));
|
|
return;
|
|
}
|
|
if (value <= 281474976710655)
|
|
{
|
|
writer.WriteByte(253);
|
|
writer.WriteByte((byte)value);
|
|
writer.WriteByte((byte)(value >> 8));
|
|
writer.WriteByte((byte)(value >> 16));
|
|
writer.WriteByte((byte)(value >> 24));
|
|
writer.WriteByte((byte)(value >> 32));
|
|
writer.WriteByte((byte)(value >> 40));
|
|
return;
|
|
}
|
|
if (value <= 72057594037927935)
|
|
{
|
|
writer.WriteByte(254);
|
|
writer.WriteByte((byte)value);
|
|
writer.WriteByte((byte)(value >> 8));
|
|
writer.WriteByte((byte)(value >> 16));
|
|
writer.WriteByte((byte)(value >> 24));
|
|
writer.WriteByte((byte)(value >> 32));
|
|
writer.WriteByte((byte)(value >> 40));
|
|
writer.WriteByte((byte)(value >> 48));
|
|
return;
|
|
}
|
|
|
|
// all others
|
|
{
|
|
writer.WriteByte(255);
|
|
writer.WriteByte((byte)value);
|
|
writer.WriteByte((byte)(value >> 8));
|
|
writer.WriteByte((byte)(value >> 16));
|
|
writer.WriteByte((byte)(value >> 24));
|
|
writer.WriteByte((byte)(value >> 32));
|
|
writer.WriteByte((byte)(value >> 40));
|
|
writer.WriteByte((byte)(value >> 48));
|
|
writer.WriteByte((byte)(value >> 56));
|
|
}
|
|
}
|
|
|
|
public static void WriteVector2(this NetworkWriter writer, Vector2 value)
|
|
{
|
|
writer.WriteSingle(value.x);
|
|
writer.WriteSingle(value.y);
|
|
}
|
|
|
|
public static void WriteVector3(this NetworkWriter writer, Vector3 value)
|
|
{
|
|
writer.WriteSingle(value.x);
|
|
writer.WriteSingle(value.y);
|
|
writer.WriteSingle(value.z);
|
|
}
|
|
|
|
public static void WriteVector4(this NetworkWriter writer, Vector4 value)
|
|
{
|
|
writer.WriteSingle(value.x);
|
|
writer.WriteSingle(value.y);
|
|
writer.WriteSingle(value.z);
|
|
writer.WriteSingle(value.w);
|
|
}
|
|
|
|
public static void WriteVector2Int(this NetworkWriter writer, Vector2Int value)
|
|
{
|
|
writer.WritePackedInt32(value.x);
|
|
writer.WritePackedInt32(value.y);
|
|
}
|
|
|
|
public static void WriteVector3Int(this NetworkWriter writer, Vector3Int value)
|
|
{
|
|
writer.WritePackedInt32(value.x);
|
|
writer.WritePackedInt32(value.y);
|
|
writer.WritePackedInt32(value.z);
|
|
}
|
|
|
|
public static void WriteColor(this NetworkWriter writer, Color value)
|
|
{
|
|
writer.WriteSingle(value.r);
|
|
writer.WriteSingle(value.g);
|
|
writer.WriteSingle(value.b);
|
|
writer.WriteSingle(value.a);
|
|
}
|
|
|
|
public static void WriteColor32(this NetworkWriter writer, Color32 value)
|
|
{
|
|
writer.WriteByte(value.r);
|
|
writer.WriteByte(value.g);
|
|
writer.WriteByte(value.b);
|
|
writer.WriteByte(value.a);
|
|
}
|
|
|
|
public static void WriteQuaternion(this NetworkWriter writer, Quaternion value)
|
|
{
|
|
writer.WriteSingle(value.x);
|
|
writer.WriteSingle(value.y);
|
|
writer.WriteSingle(value.z);
|
|
writer.WriteSingle(value.w);
|
|
}
|
|
|
|
public static void WriteRect(this NetworkWriter writer, Rect value)
|
|
{
|
|
writer.WriteSingle(value.xMin);
|
|
writer.WriteSingle(value.yMin);
|
|
writer.WriteSingle(value.width);
|
|
writer.WriteSingle(value.height);
|
|
}
|
|
|
|
public static void WritePlane(this NetworkWriter writer, Plane value)
|
|
{
|
|
writer.WriteVector3(value.normal);
|
|
writer.WriteSingle(value.distance);
|
|
}
|
|
|
|
public static void WriteRay(this NetworkWriter writer, Ray value)
|
|
{
|
|
writer.WriteVector3(value.origin);
|
|
writer.WriteVector3(value.direction);
|
|
}
|
|
|
|
public static void WriteMatrix4x4(this NetworkWriter writer, Matrix4x4 value)
|
|
{
|
|
writer.WriteSingle(value.m00);
|
|
writer.WriteSingle(value.m01);
|
|
writer.WriteSingle(value.m02);
|
|
writer.WriteSingle(value.m03);
|
|
writer.WriteSingle(value.m10);
|
|
writer.WriteSingle(value.m11);
|
|
writer.WriteSingle(value.m12);
|
|
writer.WriteSingle(value.m13);
|
|
writer.WriteSingle(value.m20);
|
|
writer.WriteSingle(value.m21);
|
|
writer.WriteSingle(value.m22);
|
|
writer.WriteSingle(value.m23);
|
|
writer.WriteSingle(value.m30);
|
|
writer.WriteSingle(value.m31);
|
|
writer.WriteSingle(value.m32);
|
|
writer.WriteSingle(value.m33);
|
|
}
|
|
|
|
public static void WriteGuid(this NetworkWriter writer, Guid value)
|
|
{
|
|
byte[] data = value.ToByteArray();
|
|
writer.WriteBytes(data, 0, data.Length);
|
|
}
|
|
|
|
public static void WriteNetworkIdentity(this NetworkWriter writer, NetworkIdentity value)
|
|
{
|
|
if (value == null)
|
|
{
|
|
writer.WritePackedUInt32(0);
|
|
return;
|
|
}
|
|
writer.WritePackedUInt32(value.netId);
|
|
}
|
|
|
|
public static void WriteTransform(this NetworkWriter writer, Transform value)
|
|
{
|
|
if (value == null)
|
|
{
|
|
writer.WritePackedUInt32(0);
|
|
return;
|
|
}
|
|
NetworkIdentity identity = value.GetComponent<NetworkIdentity>();
|
|
if (identity != null)
|
|
{
|
|
writer.WritePackedUInt32(identity.netId);
|
|
}
|
|
else
|
|
{
|
|
logger.LogWarning("NetworkWriter " + value + " has no NetworkIdentity");
|
|
writer.WritePackedUInt32(0);
|
|
}
|
|
}
|
|
|
|
public static void WriteGameObject(this NetworkWriter writer, GameObject value)
|
|
{
|
|
if (value == null)
|
|
{
|
|
writer.WritePackedUInt32(0);
|
|
return;
|
|
}
|
|
NetworkIdentity identity = value.GetComponent<NetworkIdentity>();
|
|
if (identity != null)
|
|
{
|
|
writer.WritePackedUInt32(identity.netId);
|
|
}
|
|
else
|
|
{
|
|
logger.LogWarning("NetworkWriter " + value + " has no NetworkIdentity");
|
|
writer.WritePackedUInt32(0);
|
|
}
|
|
}
|
|
|
|
public static void WriteUri(this NetworkWriter writer, Uri uri)
|
|
{
|
|
writer.WriteString(uri.ToString());
|
|
}
|
|
|
|
public static void WriteList<T>(this NetworkWriter writer, List<T> list)
|
|
{
|
|
if (list is null)
|
|
{
|
|
writer.WritePackedInt32(-1);
|
|
return;
|
|
}
|
|
writer.WritePackedInt32(list.Count);
|
|
for (int i = 0; i < list.Count; i++)
|
|
writer.Write(list[i]);
|
|
}
|
|
|
|
public static void WriteArray<T>(this NetworkWriter writer, T[] array)
|
|
{
|
|
if (array is null)
|
|
{
|
|
writer.WritePackedInt32(-1);
|
|
return;
|
|
}
|
|
writer.WritePackedInt32(array.Length);
|
|
for (int i = 0; i < array.Length; i++)
|
|
writer.Write(array[i]);
|
|
}
|
|
|
|
public static void WriteArraySegment<T>(this NetworkWriter writer, ArraySegment<T> segment)
|
|
{
|
|
int length = segment.Count;
|
|
writer.WritePackedInt32(length);
|
|
for (int i = 0; i < length; i++)
|
|
{
|
|
writer.Write(segment.Array[segment.Offset + i]);
|
|
}
|
|
}
|
|
}
|
|
}
|