mirror of
https://github.com/smyalygames/monopoly.git
synced 2025-05-18 22:34:30 +02:00
55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace Mirror.EditorScripts
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{
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public static class ScriptableObjectUtility
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{
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/// <summary>
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// This makes it easy to create, name and place unique new ScriptableObject asset files.
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/// </summary>
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public static T CreateAsset<T>(string defaultName) where T : ScriptableObject
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{
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string path = SavePanel(defaultName);
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// user click cancel
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if (string.IsNullOrEmpty(path)) { return null; }
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T asset = ScriptableObject.CreateInstance<T>();
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SaveAsset(path, asset);
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return asset;
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}
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static string SavePanel(string name)
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{
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string path = EditorUtility.SaveFilePanel(
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"Save ScriptableObject",
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"Assets/Mirror/",
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name + ".asset",
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"asset");
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// user click cancel, return early
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if (string.IsNullOrEmpty(path)) { return path; }
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// Unity only wants path from Assets
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if (path.StartsWith(Application.dataPath))
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{
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path = "Assets" + path.Substring(Application.dataPath.Length);
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}
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return path;
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}
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static void SaveAsset(string path, ScriptableObject asset)
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{
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string assetPathAndName = AssetDatabase.GenerateUniqueAssetPath(path);
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AssetDatabase.CreateAsset(asset, assetPathAndName);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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}
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}
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}
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