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13 lines
279 B
C#
13 lines
279 B
C#
using System;
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using Mirror.Cloud.ListServerService;
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using UnityEngine.Events;
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namespace Mirror.Cloud
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{
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[Serializable]
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public class ServerListEvent : UnityEvent<ServerCollectionJson> { }
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[Serializable]
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public class MatchFoundEvent : UnityEvent<ServerJson> { }
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}
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