mirror of
https://github.com/smyalygames/monopoly.git
synced 2025-05-19 06:44:10 +02:00
89 lines
3.0 KiB
C#
89 lines
3.0 KiB
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace Mirror
|
|
{
|
|
/// <summary>
|
|
/// SyncVars are used to synchronize a variable from the server to all clients automatically.
|
|
/// <para>Value must be changed on server, not directly by clients. Hook parameter allows you to define a client-side method to be invoked when the client gets an update from the server.</para>
|
|
/// </summary>
|
|
[AttributeUsage(AttributeTargets.Field)]
|
|
public class SyncVarAttribute : PropertyAttribute
|
|
{
|
|
public string hook;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Call this from a client to run this function on the server.
|
|
/// <para>Make sure to validate input etc. It's not possible to call this from a server.</para>
|
|
/// </summary>
|
|
[AttributeUsage(AttributeTargets.Method)]
|
|
public class CommandAttribute : Attribute
|
|
{
|
|
// this is zero
|
|
public int channel = Channels.DefaultReliable;
|
|
public bool ignoreAuthority = false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The server uses a Remote Procedure Call (RPC) to run this function on clients.
|
|
/// </summary>
|
|
[AttributeUsage(AttributeTargets.Method)]
|
|
public class ClientRpcAttribute : Attribute
|
|
{
|
|
// this is zero
|
|
public int channel = Channels.DefaultReliable;
|
|
public bool excludeOwner = false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The server uses a Remote Procedure Call (RPC) to run this function on a specific client.
|
|
/// </summary>
|
|
[AttributeUsage(AttributeTargets.Method)]
|
|
public class TargetRpcAttribute : Attribute
|
|
{
|
|
// this is zero
|
|
public int channel = Channels.DefaultReliable;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Prevents clients from running this method.
|
|
/// <para>Prints a warning if a client tries to execute this method.</para>
|
|
/// </summary>
|
|
[AttributeUsage(AttributeTargets.Method)]
|
|
public class ServerAttribute : Attribute { }
|
|
|
|
/// <summary>
|
|
/// Prevents clients from running this method.
|
|
/// <para>No warning is thrown.</para>
|
|
/// </summary>
|
|
[AttributeUsage(AttributeTargets.Method)]
|
|
public class ServerCallbackAttribute : Attribute { }
|
|
|
|
/// <summary>
|
|
/// Prevents the server from running this method.
|
|
/// <para>Prints a warning if the server tries to execute this method.</para>
|
|
/// </summary>
|
|
[AttributeUsage(AttributeTargets.Method)]
|
|
public class ClientAttribute : Attribute { }
|
|
|
|
/// <summary>
|
|
/// Prevents the server from running this method.
|
|
/// <para>No warning is printed.</para>
|
|
/// </summary>
|
|
[AttributeUsage(AttributeTargets.Method)]
|
|
public class ClientCallbackAttribute : Attribute { }
|
|
|
|
/// <summary>
|
|
/// Converts a string property into a Scene property in the inspector
|
|
/// </summary>
|
|
public class SceneAttribute : PropertyAttribute { }
|
|
|
|
/// <summary>
|
|
/// Used to show private SyncList in the inspector,
|
|
/// <para> Use instead of SerializeField for non Serializable types </para>
|
|
/// </summary>
|
|
[AttributeUsage(AttributeTargets.Field)]
|
|
public class ShowInInspectorAttribute : Attribute { }
|
|
}
|