mirror of
https://github.com/smyalygames/monopoly.git
synced 2025-05-18 14:24:12 +02:00
71 lines
2.5 KiB
C#
71 lines
2.5 KiB
C#
using Mirror.Logging;
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using UnityEditor;
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using UnityEngine;
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namespace Mirror.EditorScripts.Logging
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{
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public class LogLevelWindow : EditorWindow
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{
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[Header("Log Settings Asset")]
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[SerializeField] LogSettings settings = null;
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SerializedObject serializedObject;
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SerializedProperty settingsProp;
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Vector2 dictionaryScrollPosition;
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void OnEnable()
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{
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serializedObject = new SerializedObject(this);
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settingsProp = serializedObject.FindProperty(nameof(settings));
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LogSettings existingSettings = EditorLogSettingsLoader.FindLogSettings();
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if (existingSettings != null)
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{
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settingsProp.objectReferenceValue = existingSettings;
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serializedObject.ApplyModifiedProperties();
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}
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}
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void OnGUI()
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{
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using (EditorGUILayout.ScrollViewScope scrollScope = new EditorGUILayout.ScrollViewScope(dictionaryScrollPosition, GUIStyle.none, GUI.skin.verticalScrollbar))
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{
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dictionaryScrollPosition = scrollScope.scrollPosition;
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using (new EditorGUILayout.VerticalScope())
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{
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using (new EditorGUILayout.VerticalScope())
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(settingsProp);
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serializedObject.ApplyModifiedProperties();
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if (settings == null)
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{
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LogSettings newSettings = LogLevelsGUI.DrawCreateNewButton();
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if (newSettings != null)
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{
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settingsProp.objectReferenceValue = newSettings;
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serializedObject.ApplyModifiedProperties();
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}
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}
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else
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{
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LogLevelsGUI.DrawLogFactoryDictionary(settings);
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}
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}
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}
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}
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}
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[MenuItem("Window/Analysis/Mirror Log Levels", priority = 20002)]
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public static void ShowWindow()
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{
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LogLevelWindow window = GetWindow<LogLevelWindow>();
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window.minSize = new Vector2(200, 100);
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window.titleContent = new GUIContent("Mirror Log Levels");
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window.Show();
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}
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}
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}
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