mirror of
https://github.com/smyalygames/monopoly.git
synced 2025-05-17 22:04:11 +02:00
50 lines
1.8 KiB
C#
50 lines
1.8 KiB
C#
using System.Collections.Generic;
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using UnityEditor;
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namespace Mirror
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{
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static class PreprocessorDefine
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{
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/// <summary>
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/// Add define symbols as soon as Unity gets done compiling.
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/// </summary>
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[InitializeOnLoadMethod]
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public static void AddDefineSymbols()
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{
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string currentDefines = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
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HashSet<string> defines = new HashSet<string>(currentDefines.Split(';'))
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{
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"MIRROR",
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"MIRROR_1726_OR_NEWER",
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"MIRROR_3_0_OR_NEWER",
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"MIRROR_3_12_OR_NEWER",
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"MIRROR_4_0_OR_NEWER",
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"MIRROR_5_0_OR_NEWER",
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"MIRROR_6_0_OR_NEWER",
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"MIRROR_7_0_OR_NEWER",
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"MIRROR_8_0_OR_NEWER",
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"MIRROR_9_0_OR_NEWER",
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"MIRROR_10_0_OR_NEWER",
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"MIRROR_11_0_OR_NEWER",
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"MIRROR_12_0_OR_NEWER",
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"MIRROR_13_0_OR_NEWER",
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"MIRROR_14_0_OR_NEWER",
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"MIRROR_15_0_OR_NEWER",
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"MIRROR_16_0_OR_NEWER",
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"MIRROR_17_0_OR_NEWER",
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"MIRROR_18_0_OR_NEWER",
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"MIRROR_24_0_OR_NEWER",
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"MIRROR_26_0_OR_NEWER"
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};
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// only touch PlayerSettings if we actually modified it.
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// otherwise it shows up as changed in git each time.
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string newDefines = string.Join(";", defines);
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if (newDefines != currentDefines)
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{
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PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, newDefines);
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}
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}
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}
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}
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