monopoly/Assets/Scripts/menu/LevelLoader.cs
2020-10-19 18:15:28 +01:00

57 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.Networking;
using UnityEngine.UI;
public class LevelLoader : MonoBehaviour
{
public GameObject loadingScreen; //Gets the loading screen
public Slider slider; //Gets the slider
public void LoadLevel (string sceneName)
{
StartCoroutine(UpdateTable()); //Starts the LoadAsynchronously function
StartCoroutine(LoadAsynchronously(sceneName)); //Starts the LoadAsynchronously function
}
IEnumerator UpdateTable()
{
List<IMultipartFormSection> formData = new List<IMultipartFormSection>();
//POST Data
formData.Add(new MultipartFormDataSection("id", UserManager.userID.ToString())); //For the username.
UnityWebRequest www = UnityWebRequest.Post(Domain.subDomain("includes/updateplays.inc.php"), formData); //This initiates the post request.
yield return www.SendWebRequest(); //This sends the post request.
if (www.isNetworkError || www.isHttpError) //This checks for an error with the server.
{
Debug.Log(www.error); //This prints the error.
}
else
{
Debug.Log(www.downloadHandler.text); //This sends the error code or if it worked on the server side.
}
}
IEnumerator LoadAsynchronously (string sceneName)
{
AsyncOperation operation = SceneManager.LoadSceneAsync(sceneName); //Loads the monopoly board.
loadingScreen.SetActive(true); //Shows the loading screen.
while (!operation.isDone) //Runs the while loop whilst the level is loading.
{
float progress = Mathf.Clamp01(operation.progress / .9f); //Makes the unity loading value a nicer value as the original is 0-0.9
slider.value = progress; //Sets the loading bar progress
yield return null;
}
}
}