mirror of
https://github.com/smyalygames/monopoly.git
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151 lines
4.0 KiB
C#
151 lines
4.0 KiB
C#
using JetBrains.Annotations;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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using Newtonsoft.Json;
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public class Property
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{
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/*
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public string title; //The name of the property.
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public string group; //The colour, station or utility.
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public int value; //How much it costs to buy.
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public int houseCost; //How much it costs to buy a house on that property.
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*/
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public int property_id;
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public string property_name;
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public string property_group;
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public int? property_value;
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public int? property_cost;
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public int? property_rent;
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public int? property_house1;
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public int? property_house2;
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public int? property_house3;
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public int? property_house4;
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public int? property_hotel;
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public int houses = 0; //How many houses it has. (Can have up to 4)
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public bool hotel = false; //Whether it has a hotel or not. (Can only have 1)
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public bool mortgage = false; //Whether the property has been mortgaged.
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/*
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public Property(string name, string importGroup, int importValue, int house) //For houses.
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{
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//Initialising all the variables.
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title = name;
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group = importGroup;
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value = importValue;
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houseCost = house;
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}
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public Property(string name, string importGroup, int importValue) //For stations or utility.
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{
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//Initialising all the variables.
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title = name;
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group = importGroup;
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value = importValue;
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}
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*/
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public void addHouse() //Used to add a house.
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{
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if (!mortgage && (houses < 4) && !hotel) //Checks if there is not a mortgage and there are less than 4 houses and that there isn't a hotel.
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{
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houses += 1; //Adds a house to the property.
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}
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}
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public void removeHouse() //Used to remove a house.
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{
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if (houses > 0) //Checks if there is at least 1 house on the property.
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{
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houses -= 1; //Removes the house from the property.
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}
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}
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public void addHotel() //Used to add a hotel.
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{
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if (houses == 4) //Checks if the user has enough houses.
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{
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houses = 0; //Removes all the houses.
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hotel = true; //Creates the hotel.
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}
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}
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public void removeHotel() //Removes the hotel.
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{
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if (hotel) //Checks if they have a hotel already.
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{
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houses = 4; //Gives the user back their 4 houses.
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hotel = false; //Removes the hotel.
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}
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}
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public void mortgageProperty() //Mortgages the property.
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{
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if (!hotel && (houses == 0)) //Checks if there is not a hotel and if there are no houses.
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{
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mortgage = true; //Mortgages the property.
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}
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}
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public void unmortgageProperty() //Removes the mortgage on the property.
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{
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if (mortgage) //Checks if the property has been mortgaged.
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{
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mortgage = false; //Removes the mortgage.
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}
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}
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public string printTitle() {
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return property_name;
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}
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}
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public class properties : MonoBehaviour
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{
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public List<Property> data;
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int test;
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// Start is called before the first frame update
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void Start()
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{
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StartCoroutine(GetProperties());
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}
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void Update()
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{
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if (data != null && test == 0)
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{
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Debug.Log(data[0].printTitle());
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test++;
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}
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}
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IEnumerator GetProperties()
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{
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UnityWebRequest www = UnityWebRequest.Get(Domain.subDomain("includes/get-properties.inc.php"));
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yield return www.SendWebRequest();
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if (www.isNetworkError || www.isHttpError)
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{
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Debug.Log(www.error);
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}
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else
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{
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// Show results as text
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string json = www.downloadHandler.text;
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data = JsonConvert.DeserializeObject<List<Property>>(json);
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}
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}
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public void currentProperty(int propertyNum)
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{
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Debug.Log(data[propertyNum].printTitle());
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}
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}
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