mirror of
https://github.com/smyalygames/monopoly.git
synced 2025-09-14 21:12:17 +02:00
47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using UnityEngine;
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namespace Mirror.Logging
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{
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/// <summary>
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/// Used to load LogSettings in build
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/// </summary>
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[DisallowMultipleComponent]
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[AddComponentMenu("Network/NetworkLogSettings")]
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[HelpURL("https://mirror-networking.com/docs/Components/NetworkLogSettings.html")]
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public class NetworkLogSettings : MonoBehaviour
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{
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[Header("Log Settings Asset")]
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[SerializeField] internal LogSettings settings;
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#if UNITY_EDITOR
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// called when component is added to GameObject
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void Reset()
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{
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LogSettings existingSettings = EditorLogSettingsLoader.FindLogSettings();
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if (existingSettings != null)
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{
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settings = existingSettings;
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UnityEditor.EditorUtility.SetDirty(this);
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}
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}
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#endif
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void Awake()
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{
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RefreshDictionary();
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}
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void OnValidate()
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{
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// if settings field is changed
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RefreshDictionary();
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}
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void RefreshDictionary()
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{
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settings.LoadIntoDictionary(LogFactory.loggers);
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}
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}
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}
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