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78 lines
2.3 KiB
C#
78 lines
2.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Networking;
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using TMPro;
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public class ForgotPassword : MonoBehaviour
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{
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public TMP_InputField email; //This is for the email text input.
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public Button submit; //This is the button used to submit forgot password.
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private bool CheckIsEmpty() //This checks if the strings are empty.
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{
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var strings = new List<string> {email.text}; //This puts all of the text boxes into an array.
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string check = ""; //This is used for the check, the ZWSP is TMP's way of identifying nothing as null.
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if (strings.Contains(check)) //If any of the inputs are null.
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{
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return true;
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}
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return false;
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}
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void InteractableForm(bool decision)
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{
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email.interactable = decision;
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enabled = decision;
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}
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// Start is called before the first frame update
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void Start()
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{
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submit.onClick.AddListener(delegate
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{
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StartCoroutine(ForgotPasswordForm());
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});
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}
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// Update is called once per frame
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void Update()
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{
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if (CheckIsEmpty()) //This checks if all of the inputs are empty.
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{
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submit.interactable = false; //If they are empty, disable the register button.
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}
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else
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{
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submit.interactable = true; //If all of them are filled, then allow the user to register.
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}
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}
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IEnumerator ForgotPasswordForm()
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{
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InteractableForm(false);
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List<IMultipartFormSection> formData = new List<IMultipartFormSection>();
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//POST Data
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formData.Add(new MultipartFormDataSection("email", email.text)); //For the email.
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UnityWebRequest www = UnityWebRequest.Post(Domain.subDomain("includes/reset-request.inc.php"), formData); //This initiates the post request.
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yield return www.SendWebRequest(); //This sends the post request.
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if (www.isNetworkError || www.isHttpError) //This checks for an error with the server.
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{
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Debug.Log(www.error); //This prints the error.
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}
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else
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{
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Debug.Log(www.downloadHandler.text); //This sends the error code or if it worked on the server side.
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InteractableForm(true);
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}
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}
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}
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