mirror of
				https://github.com/smyalygames/monopoly.git
				synced 2025-10-31 02:07:40 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			44 lines
		
	
	
		
			950 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			950 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
 | |
| using System.Collections.Generic;
 | |
| using UnityEngine;
 | |
| using System;
 | |
| 
 | |
| public class Waypoints : MonoBehaviour
 | |
| {
 | |
| 	public int roll;
 | |
| 	int position = 0;
 | |
| 	public GameObject[] waypoints;
 | |
| 	float rotSpeed;
 | |
| 	public float speed;
 | |
| 	double WPradius = 0.001;
 | |
| 	private properties properties;
 | |
| 
 | |
| 	public void UpdateRoll(int passedRoll)
 | |
|     {
 | |
| 		roll += passedRoll;
 | |
| 		if (roll >= 40)
 | |
|         {
 | |
| 			roll -= 40;
 | |
|         }
 | |
| 		properties.currentProperty(roll);
 | |
|     }
 | |
| 	void Awake()
 | |
| 	{
 | |
| 		properties = GameObject.FindObjectOfType<properties>();
 | |
| 	}
 | |
| 
 | |
| 	void Update()
 | |
|     {
 | |
| 		if ((Vector3.Distance(waypoints[position].transform.position, transform.position) < WPradius) && position != roll)
 | |
| 		{
 | |
| 			//Debug.Log(waypoints[current]);
 | |
| 			position++;
 | |
| 			if (position >= waypoints.Length)
 | |
| 			{
 | |
| 				position = 0;
 | |
| 			}
 | |
| 		}
 | |
|         transform.position = Vector3.MoveTowards(transform.position, waypoints[position].transform.position, Time.deltaTime * speed);
 | |
|     }
 | |
| }
 | 
