using System.Diagnostics; using System.IO; using System.Reflection; namespace Mirror.Weaver { static class Helpers { // This code is taken from SerializationWeaver public static string UnityEngineDllDirectoryName() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().CodeBase); return directoryName?.Replace(@"file:\", ""); } public static string DestinationFileFor(string outputDir, string assemblyPath) { string fileName = Path.GetFileName(assemblyPath); Debug.Assert(fileName != null, "fileName != null"); return Path.Combine(outputDir, fileName); } } }