using Mirror.Logging; using UnityEditor; namespace Mirror.EditorScripts.Logging { [CustomEditor(typeof(NetworkLogSettings))] public class NetworkLogSettingsEditor : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); NetworkLogSettings target = this.target as NetworkLogSettings; if (target.settings == null) { LogSettings newSettings = LogLevelsGUI.DrawCreateNewButton(); if (newSettings != null) { SerializedProperty settingsProp = serializedObject.FindProperty("settings"); settingsProp.objectReferenceValue = newSettings; serializedObject.ApplyModifiedProperties(); } } else { LogLevelsGUI.DrawLogFactoryDictionary(target.settings); } } } }