using UnityEngine; namespace Mirror.Cloud { /// /// Adds Extension to check if unity object is null. /// Use these methods to stop MissingReferenceException /// public interface IUnityEqualCheck { } public static class UnityEqualCheckExtension { public static bool IsNull(this IUnityEqualCheck obj) { return (obj as Object) == null; } public static bool IsNotNull(this IUnityEqualCheck obj) { return (obj as Object) != null; } } }