using System.Collections; using System.Collections.Generic; using UnityEngine; public class NewBehaviourScript : MonoBehaviour { public class Property { public string title; //The name of the property. public string group; //The colour, station or utility. public int value; //How much it costs to buy. public int houseCost; //How much it costs to buy a house on that property. public int houses = 0; //How many houses it has. (Can have up to 4) public bool hotel = false; //Whether it has a hotel or not. (Can only have 1) public bool mortgage = false; //Whether the property has been mortgaged. public Property(string name, string importGroup, int importValue, int house) //For houses. { //Initialising all the variables. title = name; group = importGroup; value = importValue; houseCost = house; } public Property(string name, string importGroup, int importValue) //For stations or utility. { //Initialising all the variables. title = name; group = importGroup; value = importValue; } public addHouse() //Used to add a house. { if (!mortgage && (houses < 4) && !hotel) //Checks if there is not a mortgage and there are less than 4 houses and that there isn't a hotel. { houses += 1; //Adds a house to the property. } } public removeHouse() //Used to remove a house. { if (houses > 0) //Checks if there is at least 1 house on the property. { houses -= 1; //Removes the house from the property. } } public addHotel() //Used to add a hotel. { if (houses == 4) //Checks if the user has enough houses. { houses = 0; //Removes all the houses. hotel = true; //Creates the hotel. } } public removeHotel() //Removes the hotel. { if (hotel) //Checks if they have a hotel already. { houses = 4; //Gives the user back their 4 houses. hotel = false; //Removes the hotel. } } public mortgageProperty() //Mortgages the property. { if (!hotel && (houses = 0)) //Checks if there is not a hotel and if there are no houses. { mortgage = true; //Mortgages the property. return true; }else { return false; } } public unmortgageProperty() //Removes the mortgage on the property. { if (mortgage) { mortgage = false; } } } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }