using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class player : MonoBehaviour { public class Player { public int money; //Initializes the variable for money. public int position = 0; //Positions vary from 0-39 (40 squares on the board) (Go is 0) public Player() { money = 1500; } public void Move(int length) //This moves the player a certain length (what they got from rolling the dice). { if (position + length < 40) //Checks if the player will not pass go. { position += length; //Adds the length that the player needs to move. } else //If they pass go. { position = length - (39 - position); //Makes it so that the position is money += 200; //Collect money as they pass go. } } public void goToJail() //If the player needs to go to jail. { position = 40; //Special position for jail. } public void getOutOfJail(int length) //If the player is going out of jail. { position = 10; //Moves the player out of jail. Move(length); //Then moves the player. } } // Start is called before the first frame update void Start() { Debug.Log(Domain.subDomain("Yes")); } // Update is called once per frame void Update() { } }