using System.Collections; using System.Collections.Generic; using UnityEngine; public class board : MonoBehaviour { public class Board //Creating the class for the board mechanics. { public int houses; //Initialising houses public int hotels; //Initialising hotels // List cards = new List; public Board() { houses = 32; //Defining the amount of houses - They have a finite amount hotels = 12; //Defining the amount of hotels - They have a finite amount } } // Start is called before the first frame update void Start() { //Property cards = new Property("cunt cunt cunt", "test", 200, 400); //Debug.Log(cards.ToString()); } // Update is called once per frame void Update() { } }