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-------
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8
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8
Assets/Scripts.meta
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27
Assets/Scripts/Waypoints.cs
Normal file
27
Assets/Scripts/Waypoints.cs
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Waypoints : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public GameObject[] waypoints;
|
||||||
|
int current = 0;
|
||||||
|
float rotSpeed;
|
||||||
|
public float speed;
|
||||||
|
float WPradius = 0;
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(Vector3.Distance(waypoints[current].transform.position, transform.position) < WPradius)
|
||||||
|
{
|
||||||
|
current++;
|
||||||
|
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|
{
|
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|
current = 0;
|
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}
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}
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transform.position = Vector3.MoveTowards(transform.position, waypoints[current].transform.position, Time.deltaTime * speed);
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}
|
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}
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11
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Normal file
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using System.Collections;
|
using System.Collections;
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using System.Collections.Generic;
|
using System.Collections.Generic;
|
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using UnityEngine;
|
using UnityEngine;
|
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using static properties;
|
|
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|
|
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public class board : MonoBehaviour
|
public class board : MonoBehaviour
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{
|
{
|
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@ -11,7 +10,9 @@ public class board : MonoBehaviour
|
|||||||
public int houses; //Initialising houses
|
public int houses; //Initialising houses
|
||||||
public int hotels; //Initialising hotels
|
public int hotels; //Initialising hotels
|
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// List<properties.Property> cards = new List<properties.Property>;
|
// List<properties.Property> cards = new List<properties.Property>;
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Property cards = new Property("test", "test", 200, 400);
|
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|
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|
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|
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public Board()
|
public Board()
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{
|
{
|
||||||
@ -27,7 +28,8 @@ public class board : MonoBehaviour
|
|||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
Property cards = new Property("cunt cunt cunt", "test", 200, 400);
|
||||||
|
Debug.Log(cards.ToString());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
@ -79,6 +79,10 @@ public class Property
|
|||||||
mortgage = false; //Removes the mortgage.
|
mortgage = false; //Removes the mortgage.
|
||||||
}
|
}
|
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}
|
}
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|
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return title;
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}
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}
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m_Metallic: 0
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m_Smoothness: 0
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m_NormalScale: 1
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m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
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m_DiffuseRemapMax: {x: 1, y: 1, z: 1, w: 1}
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m_MaskMapRemapMin: {x: 0, y: 0, z: 0, w: 0}
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m_MaskMapRemapMax: {x: 1, y: 1, z: 1, w: 1}
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@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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guid: 19d07a6dfb728e9409444e41a406765d
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user