mirror of
https://github.com/smyalygames/monopoly.git
synced 2025-05-18 14:24:12 +02:00
Added the basics of houses to the properties UI
This commit is contained in:
parent
0bcb724c04
commit
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@ -1232,6 +1232,8 @@ MonoBehaviour:
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sellHouse: {fileID: 505820772}
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mortgage: {fileID: 516041487}
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mortgage: {fileID: 516041487}
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@ -3976,6 +3978,287 @@ Transform:
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Colour Set:
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1 House:
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2 Houses:
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3 Houses:
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4
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Houses:
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Hotel:'
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@ -20,6 +20,8 @@ public class Inventory : MonoBehaviour
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public Button backButton;
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public Button backButton;
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public TextMeshProUGUI propertyName;
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public TextMeshProUGUI propertyName;
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public Image propertyColour;
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public Image propertyColour;
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public TextMeshProUGUI propertyRent;
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public TextMeshProUGUI propertyHouses;
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public Button buyHouse;
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public Button buyHouse;
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public Button sellHouse;
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public Button sellHouse;
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public Button mortgage;
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public Button mortgage;
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@ -64,9 +66,30 @@ public class Inventory : MonoBehaviour
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*/
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*/
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propertyName.text = property.property_name; //This sets the name of the property title on screen.
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propertyName.text = property.property_name; //This sets the name of the property title on screen.
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propertyColour.color = button.image.color; //This changes the background colour of the title to the colour of the button that was pressed.
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propertyColour.color = button.image.color; //This changes the background colour of the title to the colour of the button that was pressed.
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propertyRent.text = property.ParseRentInformation(); //This shows the rent for each possibilities of houses.
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propertyHouses.text = property.ParseHouses(); //This shows how many houses there are.
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backButton.onClick.AddListener(CloseProperties); //This adds a listener to go back to the main menu screen for the inventory.
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backButton.onClick.AddListener(CloseProperties); //This adds a listener to go back to the main menu screen for the inventory.
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buyHouse.onClick.AddListener(() => BuyHouse(currentProperty));
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sellHouse.onClick.AddListener(() => SellHouse(currentProperty));
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switch (property.houses) //Checks how many houses the player has.
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{
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case 0: //This stops the player from selling a house when they have none.
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sellHouse.interactable = false;
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buyHouse.interactable = true;
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break;
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case 4: //This stops the player from buying a house when they cannot buy more.
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buyHouse.interactable = false;
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sellHouse.interactable = true;
|
||||||
|
break;
|
||||||
|
default: //This is the default case.
|
||||||
|
buyHouse.interactable = true;
|
||||||
|
sellHouse.interactable = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
//Buttons
|
//Buttons
|
||||||
if (!main.board.players[main.board.currentPlayer].ownedProperties[currentProperty].mortgage) //This checks if the property is not mortgaged.
|
if (!main.board.players[main.board.currentPlayer].ownedProperties[currentProperty].mortgage) //This checks if the property is not mortgaged.
|
||||||
{
|
{
|
||||||
@ -83,6 +106,32 @@ public class Inventory : MonoBehaviour
|
|||||||
propertyPanel.SetActive(true); //This shows the property specific menu.
|
propertyPanel.SetActive(true); //This shows the property specific menu.
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void BuyHouse(int currentProperty)
|
||||||
|
{
|
||||||
|
main.board.players[main.board.currentPlayer].ownedProperties[currentProperty].addHouse();
|
||||||
|
Property property = main.board.players[main.board.currentPlayer].ownedProperties[currentProperty];
|
||||||
|
propertyHouses.text = property.ParseHouses();
|
||||||
|
if (property.houses >= 4)
|
||||||
|
{
|
||||||
|
buyHouse.interactable = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
sellHouse.interactable = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SellHouse(int currentProperty)
|
||||||
|
{
|
||||||
|
main.board.players[main.board.currentPlayer].ownedProperties[currentProperty].removeHouse();
|
||||||
|
Property property = main.board.players[main.board.currentPlayer].ownedProperties[currentProperty];
|
||||||
|
propertyHouses.text = property.ParseHouses();
|
||||||
|
if (property.houses == 0)
|
||||||
|
{
|
||||||
|
sellHouse.interactable = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
buyHouse.interactable = true;
|
||||||
|
}
|
||||||
|
|
||||||
void Mortgage(int currentProperty) //This function runs when the Mortgage button has been pressed.
|
void Mortgage(int currentProperty) //This function runs when the Mortgage button has been pressed.
|
||||||
{
|
{
|
||||||
if (main.board.players[main.board.currentPlayer].Mortgage(currentProperty)) //This runs the mortgage function for the property and checks if it was done so successfully.
|
if (main.board.players[main.board.currentPlayer].Mortgage(currentProperty)) //This runs the mortgage function for the property and checks if it was done so successfully.
|
||||||
|
@ -96,6 +96,26 @@ public class Property
|
|||||||
{
|
{
|
||||||
return property_value != 0; //This checks if the value of the property is set and then returns a boolean
|
return property_value != 0; //This checks if the value of the property is set and then returns a boolean
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public string ParseRentInformation()
|
||||||
|
{
|
||||||
|
string parsedString;
|
||||||
|
parsedString = $"Rent: {property_rent}\n" +
|
||||||
|
$"Colour Set: {property_rent*2}\n" +
|
||||||
|
$"1 House: {property_house1}\n" +
|
||||||
|
$"2 Houses: {property_house2}\n" +
|
||||||
|
$"3 Houses: {property_house3}\n" +
|
||||||
|
$"4 Houses: {property_house4}\n" +
|
||||||
|
$"Hotel: {property_hotel}";
|
||||||
|
return parsedString;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string ParseHouses()
|
||||||
|
{
|
||||||
|
string parsedString;
|
||||||
|
parsedString = $"Houses: {houses}";
|
||||||
|
return parsedString;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class Board //Creating the class for the board mechanics.
|
public class Board //Creating the class for the board mechanics.
|
||||||
|
File diff suppressed because one or more lines are too long
Loading…
x
Reference in New Issue
Block a user