mirror of
https://github.com/smyalygames/monopoly.git
synced 2025-05-18 06:14:10 +02:00
Created a link to the play menu from the main menu
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parent
f64cf54803
commit
98faaf2290
3
.idea/.idea.Monopoly/.idea/indexLayout.xml
generated
3
.idea/.idea.Monopoly/.idea/indexLayout.xml
generated
@ -9,7 +9,7 @@
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<Path>Library/PackageCache/com.unity.ide.visualstudio@2.0.3</Path>
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<Path>Library/PackageCache/com.unity.ide.vscode@1.2.3</Path>
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<Path>Library/PackageCache/com.unity.test-framework@1.1.18</Path>
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<Path>Library/PackageCache/com.unity.textmeshpro@3.0.1</Path>
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<Path>Library/PackageCache/com.unity.textmeshpro@3.0.3</Path>
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<Path>Library/PackageCache/com.unity.timeline@1.3.4</Path>
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<Path>Packages</Path>
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<Path>ProjectSettings</Path>
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@ -20,6 +20,7 @@
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<Path>.vs</Path>
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<Path>Library</Path>
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<Path>Logs</Path>
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<Path>Temp</Path>
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<Path>UserSettings</Path>
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<Path>obj</Path>
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</explicitExcludes>
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@ -362,6 +362,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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PlayButton: {fileID: 710092055}
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MainMenuUI: {fileID: 409713701}
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PlayUI: {fileID: 820348871}
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--- !u!1 &514864490
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GameObject:
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m_ObjectHideFlags: 0
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@ -7,10 +7,13 @@ public class MainMenu : MonoBehaviour
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{
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public Button PlayButton; //Imports the play button
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public GameObject MainMenuUI;
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public GameObject PlayUI;
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private string existingProperties; //The variable for the properties
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private string existingCards;
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void Start() {
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PlayButton.onClick.AddListener(OpenPlayMenu);
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Debug.Log("User ID: " + UserManager.userID);
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Debug.Log("Username: " + UserManager.username);
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if (!PropertiesHandler.CheckPropertyExists()) //Checks if the properties file doesn't exist.
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@ -46,6 +49,12 @@ public class MainMenu : MonoBehaviour
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}
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}
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public void OpenPlayMenu()
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{
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MainMenuUI.SetActive(false);
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PlayUI.SetActive(true);
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}
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public void QuitGame()
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{
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Debug.Log("QUIT!");
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