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https://github.com/smyalygames/monopoly.git
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Added a login system
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@ -1,14 +1,15 @@
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||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
|
||||
public class Login : MonoBehaviour
|
||||
{
|
||||
|
||||
public TextMeshProUGUI username; //This is for the username text input.
|
||||
public TextMeshProUGUI password; //This is for the password text input.
|
||||
public TMP_InputField username; //This is for the username text input.
|
||||
public TMP_InputField password; //This is for the password text input.
|
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public Button login; //This is the button used to register.
|
||||
|
||||
private bool CheckIsEmpty() //This checks if the strings are empty.
|
||||
@ -23,10 +24,21 @@ public class Login : MonoBehaviour
|
||||
return false;
|
||||
}
|
||||
|
||||
void InteractableForm(bool decision)
|
||||
{
|
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login.interactable = decision;
|
||||
username.interactable = decision;
|
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password.interactable = decision;
|
||||
enabled = decision;
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
login.onClick.AddListener(delegate
|
||||
{
|
||||
StartCoroutine(LoginForm());
|
||||
});
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
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@ -41,4 +53,37 @@ public class Login : MonoBehaviour
|
||||
login.interactable = true;
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator LoginForm()
|
||||
{
|
||||
InteractableForm(false);
|
||||
|
||||
List<IMultipartFormSection> formData = new List<IMultipartFormSection>();
|
||||
//POST Data
|
||||
formData.Add(new MultipartFormDataSection("username", username.text)); //For the username.
|
||||
formData.Add(new MultipartFormDataSection("password", password.text)); //For the password.
|
||||
|
||||
UnityWebRequest www = UnityWebRequest.Post(Domain.subDomain("includes/login.inc.php"), formData); //This initiates the post request.
|
||||
|
||||
yield return www.SendWebRequest(); //This sends the post request.
|
||||
|
||||
if (www.isNetworkError || www.isHttpError) //This checks for an error with the server.
|
||||
{
|
||||
Debug.Log(www.error); //This prints the error.
|
||||
}
|
||||
else
|
||||
{
|
||||
string status = www.downloadHandler.text;
|
||||
Debug.Log(status); //This sends the error code or if it worked on the server side.
|
||||
|
||||
if (status == "Success")
|
||||
{
|
||||
UserManager.username = username.text;
|
||||
UnityEngine.SceneManagement.SceneManager.LoadScene(1);
|
||||
}
|
||||
|
||||
InteractableForm(true);
|
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}
|
||||
|
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}
|
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}
|
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|
37
Assets/Scripts/login/LoginUIHandler.cs
Normal file
37
Assets/Scripts/login/LoginUIHandler.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
|
||||
public class LoginUIHandler : MonoBehaviour
|
||||
{
|
||||
|
||||
//Login page
|
||||
public GameObject loginUI;
|
||||
public Button register;
|
||||
public Button forgotPassword;
|
||||
|
||||
//Register page
|
||||
public GameObject registerUI;
|
||||
public Button backButtonRegister;
|
||||
|
||||
void GoToRegister()
|
||||
{
|
||||
loginUI.SetActive(false);
|
||||
registerUI.SetActive(true);
|
||||
}
|
||||
|
||||
void GoBack()
|
||||
{
|
||||
registerUI.SetActive(false);
|
||||
loginUI.SetActive(true);
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
register.onClick.AddListener(GoToRegister);
|
||||
backButtonRegister.onClick.AddListener(GoBack);
|
||||
}
|
||||
}
|
11
Assets/Scripts/login/LoginUIHandler.cs.meta
Normal file
11
Assets/Scripts/login/LoginUIHandler.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 153860d8808ea03449a536acc6efb739
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,17 +1,17 @@
|
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using System;
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Xml.Schema;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.Networking;
|
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|
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public class Register : MonoBehaviour
|
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{
|
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|
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public TextMeshProUGUI username; //This is for the username text input.
|
||||
public TextMeshProUGUI email; //This is for the email text input.
|
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public TextMeshProUGUI password; //This is for the password text input.
|
||||
public TextMeshProUGUI repeatPassword; //This is for the password that has been repeated in the text input.
|
||||
public TMP_InputField username; //This is for the username text input.
|
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public TMP_InputField email; //This is for the email text input.
|
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public TMP_InputField password; //This is for the password text input.
|
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public TMP_InputField repeatPassword; //This is for the password that has been repeated in the text input.
|
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public Button register; //This is the button used to register.
|
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|
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private bool CheckIsEmpty() //This checks if the strings are empty.
|
||||
@ -26,15 +26,23 @@ public class Register : MonoBehaviour
|
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return false;
|
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}
|
||||
|
||||
void Awake()
|
||||
void InteractableForm(bool decision)
|
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{
|
||||
|
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register.interactable = decision;
|
||||
username.interactable = decision;
|
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email.interactable = decision;
|
||||
password.interactable = decision;
|
||||
repeatPassword.interactable = decision;
|
||||
enabled = decision;
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
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{
|
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|
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register.onClick.AddListener(delegate
|
||||
{
|
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StartCoroutine(RegisterForm());
|
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});
|
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}
|
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|
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// Update is called once per frame
|
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@ -49,4 +57,31 @@ public class Register : MonoBehaviour
|
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register.interactable = true; //If all of them are filled, then allow the user to register.
|
||||
}
|
||||
}
|
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|
||||
IEnumerator RegisterForm()
|
||||
{
|
||||
InteractableForm(false);
|
||||
|
||||
List<IMultipartFormSection> formData = new List<IMultipartFormSection>();
|
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//POST Data
|
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formData.Add(new MultipartFormDataSection("username", username.text)); //For the username.
|
||||
formData.Add(new MultipartFormDataSection("email", email.text)); //For the email.
|
||||
formData.Add(new MultipartFormDataSection("password", password.text)); //For the password.
|
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formData.Add(new MultipartFormDataSection("password-repeat", repeatPassword.text)); //For the password repeat check.
|
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|
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UnityWebRequest www = UnityWebRequest.Post(Domain.subDomain("includes/signup.inc.php"), formData); //This initiates the post request.
|
||||
|
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yield return www.SendWebRequest(); //This sends the post request.
|
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|
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if (www.isNetworkError || www.isHttpError) //This checks for an error with the server.
|
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{
|
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Debug.Log(www.error); //This prints the error.
|
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}
|
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else
|
||||
{
|
||||
Debug.Log(www.downloadHandler.text); //This sends the error code or if it worked on the server side.
|
||||
InteractableForm(true);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
15
Assets/Scripts/login/UserManager.cs
Normal file
15
Assets/Scripts/login/UserManager.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public static class UserManager
|
||||
{
|
||||
public static string username;
|
||||
|
||||
public static bool LoggedIn => username != null;
|
||||
|
||||
public static void LogOut()
|
||||
{
|
||||
username = null;
|
||||
}
|
||||
}
|
11
Assets/Scripts/login/UserManager.cs.meta
Normal file
11
Assets/Scripts/login/UserManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a994034880315f846ab2723a7c1a2f66
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -14,6 +14,7 @@ public class MainMenu : MonoBehaviour
|
||||
private string existingCards;
|
||||
|
||||
void Start() {
|
||||
Debug.Log("Username: " + UserManager.username);
|
||||
if (!PropertiesHandler.CheckPropertyExists()) //Checks if the properties file doesn't exist.
|
||||
{
|
||||
StartCoroutine(GetProperties()); //Downloads the properties json.
|
||||
@ -73,7 +74,7 @@ public class MainMenu : MonoBehaviour
|
||||
|
||||
IEnumerator GetCards()
|
||||
{
|
||||
UnityWebRequest www = UnityWebRequest.Get(Domain.subDomain("includes/get-cards.php"));
|
||||
UnityWebRequest www = UnityWebRequest.Get(Domain.subDomain("includes/get-cards.inc.php"));
|
||||
yield return www.SendWebRequest();
|
||||
|
||||
if (www.isNetworkError || www.isHttpError)
|
||||
|
@ -50,6 +50,6 @@ public class RollDice : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
main.board.MovePlayer(1, 1);
|
||||
main.board.MovePlayer(dice1, dice2);
|
||||
}
|
||||
}
|
File diff suppressed because one or more lines are too long
@ -5,6 +5,9 @@ EditorBuildSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/login.unity
|
||||
guid: 06bc121b9edc6ff4ab13df4566207bbf
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/menu.unity
|
||||
guid: a3fbd493866c5374390f0afa5705629b
|
||||
|
15
ProjectSettings/TimelineSettings.asset
Normal file
15
ProjectSettings/TimelineSettings.asset
Normal file
@ -0,0 +1,15 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &1
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 61
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: a287be6c49135cd4f9b2b8666c39d999, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
assetDefaultFramerate: 60
|
Loading…
x
Reference in New Issue
Block a user