checklist-tester/formal/checklist.vdmsl

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module Checklist
exports all
definitions
values
-- Before Start Checklist
-- Items in Aircraft
-- Flight Deck... (can't check)
fuel: ItemObject = mk_ItemObject(<SWITCH>, mk_Switch(<OFF>, false));
pax_sign: ItemObject = mk_ItemObject(<SWITCH>, mk_Switch(<OFF>, true));
windows: ItemObject = mk_ItemObject(<SWITCH>, mk_Switch(<ON>, false));
-- Preflight steps
acol: ItemObject = mk_ItemObject(<SWITCH>, mk_Switch(<OFF>, false));
aircraft_panels: Items = {"Fuel Pump" |-> fuel, "Passenger Signs" |-> pax_sign, "Windows" |-> windows, "Anti Collision Lights" |-> acol};
-- Checklist
-- Flight Deck... (can't check)
fuel_chkl: ChecklistItem = mk_ChecklistItem("Fuel Pump", <SWITCH>, <ON>, false);
pax_sign_chkl: ChecklistItem = mk_ChecklistItem("Passenger Signs", <SWITCH>, <ON>, false);
windows_chkl: ChecklistItem = mk_ChecklistItem("Windows", <SWITCH>, <ON>, false);
-- Preflight steps
acol_chkl: ChecklistItem = mk_ChecklistItem("Anti Collision Lights", <SWITCH>, <ON>, false);
before_start_procedure: Procedure = [fuel_chkl, pax_sign_chkl, windows_chkl, acol_chkl];
aircraft = mk_Aircraft(aircraft_panels, {"Before Start" |-> before_start_procedure});
types
String = seq of char;
-- Aircraft
-- Switches
--@doc The state a switch can be in
-- 1 means off
SwitchState = <OFF> | <MIDDLE> | <ON>;
ItemState = SwitchState;
--@doc A switch, with the possible states it can be in, and the state that it is in
Switch ::
position : SwitchState
middlePosition : bool
inv s ==
if s.middlePosition = false then
s.position <> <MIDDLE>
else true;
-- Knob
Knob ::
position : nat1
states : seq of int
inv k == k.position <= len k.states;
Lever = nat
inv t == t <= 100;
Throttle ::
thrust: Lever
reverser: Lever
inv t ==
if t.thrust > 0 then
t.reverser = 0
else
t.reverser >= 0;
--@doc The type that the action of the button is
ItemType = <SWITCH> | <KNOB> | <BUTTON> | <THROTTLE>;
--@doc The unique switch/knob/etc of that aircraft
ItemObject ::
type : ItemType
object : Switch | Knob | Throttle
inv i ==
let type = i.type, object = i.object in
(type = <SWITCH> and is_Switch(object))
or (type = <KNOB> and is_Knob(object))
or (type = <THROTTLE> and is_Throttle(object));
--TODO add check for button
--@doc Contains each ItemObject in the Aircraft, e.g. Fuel Pump switch
Items = map String to ItemObject;
--@doc Contains the panels (all the items in the aircraft) and the checklist
Aircraft ::
items : Items
checklist : Checklist;
-- Checklist
--@doc Item of a checklist, e.g. Landing gear down
ChecklistItem ::
procedure : String
type : ItemType
--TODO Check is not only SwitchState
check : SwitchState
checked : bool;
--@doc A section of a checklist, e.g. Landing Checklist
Procedure = seq of ChecklistItem
inv p ==
len p > 0 and
false not in set {
let first = p(x-1).checked, second = p(x).checked in
(first = second) or ((first = true) and (second = false))
| x in set {2,...,len p}};
--@doc Full checklist, e.g. Startup, Descent, Landing Checklist
Checklist = map String to Procedure;
functions
-- PROCEDURES
--@doc Finds the index of the next item in the procedure that needs to be completed
procedure_next_index: Procedure -> nat1
procedure_next_index(p) ==
hd [ x | x in set {1,...,len p} & p(x).checked = false]
pre
-- Checks procedure has not already been completed
procedure_completed(p) = false
post
-- Checks that the index of the item is the next one to be completed
p(RESULT).checked = false
and if RESULT > 1 then
p(RESULT-1).checked = true
else
true;
--@doc Checks if the procedure has been completed
procedure_completed: Procedure -> bool
procedure_completed(p) ==
false not in set { p(x).checked | x in set {1,...,len p} };
--@doc Checks if the next item in the procedure has been completed
check_proc_item_complete: Procedure * Aircraft -> bool
check_proc_item_complete(p, a) ==
let procItem = p(procedure_next_index(p)),
item = a.items(procItem.procedure) in
--TODO need to be able to check for different types of Items
procItem.check = item.object.position
pre
procedure_completed(p) = false;
--@doc Marks next item in procedure as complete
mark_proc_item_complete: Procedure -> Procedure
mark_proc_item_complete(p) ==
let i = procedure_next_index(p), item = p(i) in
p ++ {i |-> complete_item(item)}
pre
procedure_completed(p) = false;
--@doc Completes an Item in the procedure on the Aircraft
do_proc_item: ChecklistItem * Aircraft -> Aircraft
do_proc_item(p, a) ==
let itemName = p.procedure, item = a.items(p.procedure), objective = p.check in
-- Checks if the item is in the objective desired by the checklist
if check_item_in_position(item, objective) then
a
else
mk_Aircraft(a.items ++ {itemName |-> move_item(a.items(itemName), objective)}, a.checklist)
pre
p.checked = false;
--@doc Completes a procedure step by step
complete_procedure: String * Aircraft -> Aircraft
complete_procedure(p, a) ==
is not yet specified;
-- AIRCRAFT ITEMS
--@doc Marks ChecklistItem as complete
complete_item: ChecklistItem -> ChecklistItem
complete_item(i) ==
mk_ChecklistItem(i.procedure, i.type, i.check, true)
pre
i.checked = false;
--@doc Moves any type of Item
move_item: ItemObject * ItemState -> ItemObject
move_item(i, s) ==
-- if is_Switch(i) then (implement later)
let switch: Switch = i.object in
if check_switch_onoff(switch) and (s <> <MIDDLE>) then
mk_ItemObject(i.type, move_switch(move_switch(switch, <MIDDLE>), s))
else
mk_ItemObject(i.type, move_switch(switch, s))
pre
wf_item_itemstate(i, s)
and not check_item_in_position(i, s)
and (wf_switch_move(i.object, s));
--@doc Moves a specific switch in the aircraft
move_switch: Switch * SwitchState -> Switch
move_switch(i, s) ==
mk_Switch(s, i.middlePosition)
pre
wf_switch_move(i, s)
post
RESULT.position = s;
--@doc Checks if the switch is in the on or off position
check_switch_onoff: Switch -> bool
check_switch_onoff(s) ==
let position = s.position in
position = <OFF> or position = <ON>
post
-- Only one can be true at a time
-- If the switch is in the middle position, then RESULT cannot be true
-- If the switch is in the on/off position, then the RESULT will be true
(s.position = <MIDDLE>) <> RESULT;
--@doc Checks if the item is already in position for the desired state for that item
check_item_in_position: ItemObject * ItemState -> bool
check_item_in_position(i, s) ==
-- if is_Switch(i) then (implement later)
i.object.position = s
pre
wf_item_itemstate(i,s);
--@doc Checks if the Item.object is the same type for the ItemState
wf_item_itemstate: ItemObject * ItemState -> bool
wf_item_itemstate(i, s) ==
(is_Switch(i.object) and is_SwitchState(s) and i.type = <SWITCH>)
--TODO check that the item has not already been completed before moving item
--TODO add other types of Items
;
--@doc Checks if the move of the Switch is a valid
wf_switch_move: Switch * SwitchState -> bool
wf_switch_move(i, s) ==
-- Checks that the switch not already in the desired state
i.position <> s and
-- The switch has to move one at a time
-- Reasoning for this is that some switches cannot be moved in one quick move
if i.middlePosition = true then
-- Checks moving the switch away from the middle position
(i.position = <MIDDLE> and s <> <MIDDLE>)
-- Checks moving the siwtch to the middle position
<> (check_switch_onoff(i) = true and s = <MIDDLE>)
else
check_switch_onoff(i) and s <> <MIDDLE>;
end Checklist