checklist-tester/formal/checklist.vdmsl
2024-03-07 17:07:42 +00:00

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module Checklist
exports all
definitions
values
-- Before Start Checklist
-- Items in Aircraft
-- Flight Deck... (can't check)
fuel: Item = mk_Item("Fuek Pump", <SWITCH>, mk_Switch(<OFF>, false));
pax_sign: Item = mk_Item("Passenger Signs", <SWITCH>, mk_Switch(<OFF>, true));
windows: Item = mk_Item("Windows", <SWITCH>, mk_Switch(<ON>, false));
-- Preflight steps
acol: Item = mk_Item("Anti Collision Lights", <SWITCH>, mk_Switch(<OFF>, false));
aircraft: Aircraft = [fuel, pax_sign, windows, acol];
-- Checklist
-- Flight Deck... (can't check)
fuel_chkl: ChecklistItem = mk_ChecklistItem(fuel.name, <SWITCH>, <ON>, false);
pax_sign_chkl: ChecklistItem = mk_ChecklistItem(pax_sign.name, <SWITCH>, <ON>, false);
windows_chkl: ChecklistItem = mk_ChecklistItem(windows.name, <SWITCH>, <ON>, false);
-- Preflight steps
acol_chkl: ChecklistItem = mk_ChecklistItem(acol.name, <SWITCH>, <ON>, false);
before_start_procedure: Procedure = [fuel_chkl, pax_sign_chkl, windows_chkl, acol_chkl];
types
String = seq of char;
-- Aircraft
-- Switches
--@doc The state a switch can be in
-- 1 means off
SwitchState = <OFF> | <MIDDLE> | <ON>;
--@doc A switch, with the possible states it can be in, and the state that it is in
Switch ::
position : SwitchState
middlePosition : bool
inv s ==
if s.middlePosition = false then
s.position <> <MIDDLE>
else true;
-- Knob
Knob ::
position : nat1
states : seq of int
inv k == k.position <= len k.states;
Lever = nat
inv t == t <= 100;
Throttle ::
thrust: Lever
reverser: Lever
inv t ==
if t.thrust > 0 then
t.reverser = 0
else
t.reverser >= 0;
--@doc The type that the action of the button is
ItemType = <SWITCH> | <KNOB> | <BUTTON>;
--@doc Item of a checklist, e.g. Landing gear down
Item ::
name : String
type : ItemType
object : Switch | Knob | Throttle;
--@doc Aircraft contains all the controls
Aircraft = seq of Item;
-- Checklist
--@doc Item of a checklist, e.g. Landing gear down
ChecklistItem ::
procedure : String
type : ItemType
--TODO Check is not only SwitchState
check : SwitchState
checked : bool;
--@doc A section of a checklist, e.g. Landing Checklist
Procedure = seq of ChecklistItem
inv p ==
len p > 0 and
false not in set {
let first = p(x-1).checked, second = p(x).checked in
(first = second) or ((first = true) and (second = false))
| x in set {2,...,len p}};
--@doc Full checklist, e.g. Startup, Descent, Landing Checklist
Checklist = seq of Procedure;
functions
--@doc Finds the index of the next item in the procedure that needs to be completed
procedure_next_index: Procedure -> nat1
procedure_next_index(p) ==
hd [ x | x in set {1,...,len p} & p(x).checked = false]
pre
-- Checks procedure has not already been completed
procedure_completed(p) = false
post
-- Checks that the index of the item is the next one to be completed
p(RESULT).checked = false
and if RESULT > 1 then
p(RESULT-1).checked = true
else
true;
--@doc Checks if the procedure has been completed
procedure_completed: Procedure -> bool
procedure_completed(p) ==
false not in set { p(x).checked | x in set {1,...,len p} };
--@doc Checks if the next item in the procedure has been completed
check_proc_item_complete: Procedure * Aircraft -> bool
check_proc_item_complete(p, a) ==
let procItem = p(procedure_next_index(p)),
itemIndex = index_of_item(procItem.procedure, a),
item = a(itemIndex) in
--TODO need to be able to check for different types of Items
procItem.check = item.object.position
pre
procedure_completed(p) = false;
--@doc Marks next item in procedure as complete
mark_proc_item_complete: Procedure -> Procedure
mark_proc_item_complete(p) ==
let i = procedure_next_index(p), item = p(i) in
p ++ {i |-> complete_item(item)}
pre
procedure_completed(p) = false;
--@doc Marks ChecklistItem as complete
complete_item: ChecklistItem -> ChecklistItem
complete_item(i) ==
mk_ChecklistItem(i.procedure, i.type, i.check, true)
pre
i.checked = false;
--@doc Find index of an item in Aircraft
index_of_item: String * Aircraft -> nat1
index_of_item(i, a) ==
if (hd a).name = i then 1
else
index_of_item(i, tl a) + 1
pre
len a > 0
-- Checks if the last item in the aircraft is the item that is being searched for
and (len a = 1 and a(1).name = i)
post
-- Checks that the index is correct
--TODO this does not check if it is the first item in the list
if RESULT > 1 then
a(RESULT).name = i
else
true
measure len a;
--@doc Moves a specific switch in the aircraft
move_switch: Switch * SwitchState -> Switch
move_switch(i, s) ==
mk_Switch(s, i.middlePosition)
pre
-- Checks that the switch not already in the desired state
i.position <> s and
-- The switch has to move one at a time
-- Reasoning for this is that some switches cannot be moved in one quick move
if i.middlePosition = true then
-- Checks moving the switch away from the middle position
(i.position = <MIDDLE> and s <> <MIDDLE>)
-- Checks moving the siwtch to the middle position
<> (check_switch_onoff(i) = true and s = <MIDDLE>)
else
check_switch_onoff(i) and s <> <MIDDLE>
post
RESULT.position = s;
--@doc Checks if the switch is in the on or off position
check_switch_onoff: Switch -> bool
check_switch_onoff(s) ==
let position = s.position in
position = <OFF> or position = <ON>;
end Checklist