45 lines
908 B
C++

#include <XPLMProcessing.h>
#if IBM
#include <windows.h>
BOOL APIENTRY DllMain( HANDLE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
#endif
#if LIN
#include <GL/gl.h>
#elif __GNUC__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#ifndef XPLM401
#error This is made to be compiled against the XPLM400 SDK
#endif
PLUGIN_API int XPluginStart(char * outName, char * outSignature, char * outDescription) {
return 0;
}
PLUGIN_API int XPluginEnable(void) {
return 1;
}
PLUGIN_API void XPluginReceiveMessage(XPLMPluginID inFrom, int inMsg, void * inParam) { }
PLUGIN_API void XPluginDisable(void) { }
PLUGIN_API void XPluginStop(void) { }