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https://github.com/smyalygames/FiniteVolumeGPU.git
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Refactoring
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@@ -46,22 +46,22 @@ __device__ __inline__ float minmodSlope(float left, float center, float right, f
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/**
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* Reconstructs a minmod slope for a whole block along the abscissa
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*/
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__device__ void minmodSlopeX(float Q[3][BLOCK_HEIGHT+4][BLOCK_WIDTH+4],
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float Qx[3][BLOCK_HEIGHT+2][BLOCK_WIDTH+2],
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template<int block_width, int block_height, int ghost_cells, int vars>
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__device__ void minmodSlopeX(float Q[vars][block_height+2*ghost_cells][block_width+2*ghost_cells],
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float Qx[vars][block_height+2*(ghost_cells-1)][block_width+2*(ghost_cells-1)],
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const float theta_) {
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//Index of thread within block
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const int tx = threadIdx.x;
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const int ty = threadIdx.y;
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const int j = ty;
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const int l = j + ghost_cells; //Skip ghost cells
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//Reconstruct slopes along x axis
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{
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const int j = ty;
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const int l = j + 2; //Skip ghost cells
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for (int i=tx; i<BLOCK_WIDTH+2; i+=BLOCK_WIDTH) {
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const int k = i + 1;
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for (int p=0; p<3; ++p) {
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Qx[p][j][i] = minmodSlope(Q[p][l][k-1], Q[p][l][k], Q[p][l][k+1], theta_);
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}
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for (int i=tx; i<block_width+2*(ghost_cells-1); i+=block_width) {
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const int k = i + 1;
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for (int p=0; p<vars; ++p) {
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Qx[p][j][i] = minmodSlope(Q[p][l][k-1], Q[p][l][k], Q[p][l][k+1], theta_);
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}
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}
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}
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@@ -70,21 +70,22 @@ __device__ void minmodSlopeX(float Q[3][BLOCK_HEIGHT+4][BLOCK_WIDTH+4],
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/**
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* Reconstructs a minmod slope for a whole block along the ordinate
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*/
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__device__ void minmodSlopeY(float Q[3][BLOCK_HEIGHT+4][BLOCK_WIDTH+4],
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float Qy[3][BLOCK_HEIGHT+2][BLOCK_WIDTH+2],
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template<int block_width, int block_height, int ghost_cells, int vars>
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__device__ void minmodSlopeY(float Q[vars][block_height+2*ghost_cells][block_width+2*ghost_cells],
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float Qy[vars][block_height+2*(ghost_cells-1)][block_width+2*(ghost_cells-1)],
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const float theta_) {
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//Index of thread within block
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const int tx = threadIdx.x;
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const int ty = threadIdx.y;
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for (int j=ty; j<BLOCK_HEIGHT+2; j+=BLOCK_HEIGHT) {
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const int i = tx;
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const int k = i + ghost_cells; //Skip ghost cells
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//Reconstruct slopes along y axis
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for (int j=ty; j<block_height+2*(ghost_cells-1); j+=block_height) {
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const int l = j + 1;
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{
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const int i = tx;
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const int k = i + 2; //Skip ghost cells
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for (int p=0; p<3; ++p) {
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Qy[p][j][i] = minmodSlope(Q[p][l-1][k], Q[p][l][k], Q[p][l+1][k], theta_);
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}
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for (int p=0; p<vars; ++p) {
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Qy[p][j][i] = minmodSlope(Q[p][l-1][k], Q[p][l][k], Q[p][l+1][k], theta_);
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}
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}
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}
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