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https://github.com/smyalygames/FiniteVolumeGPU.git
synced 2026-01-14 15:48:43 +01:00
Refactoring
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@@ -34,23 +34,15 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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__device__
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void computeFluxF(float Q[3][BLOCK_HEIGHT+4][BLOCK_WIDTH+4],
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float F[3][BLOCK_HEIGHT+1][BLOCK_WIDTH+1],
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float F[3][BLOCK_HEIGHT+4][BLOCK_WIDTH+4],
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const float g_, const float dx_, const float dt_) {
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//Index of thread within block
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const int tx = threadIdx.x;
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const int ty = threadIdx.y;
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{
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int j=ty;
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const int l = j + 2; //Skip ghost cells
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for (int i=tx; i<BLOCK_WIDTH+1; i+=BLOCK_WIDTH) {
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const int k = i + 1;
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for (int j=threadIdx.y; j<BLOCK_HEIGHT+4; j+=BLOCK_HEIGHT) {
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for (int i=threadIdx.x+1; i<BLOCK_WIDTH+2; i+=BLOCK_WIDTH) {
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// Q at interface from the right and left
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const float3 Ql2 = make_float3(Q[0][l][k-1], Q[1][l][k-1], Q[2][l][k-1]);
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const float3 Ql1 = make_float3(Q[0][l][k ], Q[1][l][k ], Q[2][l][k ]);
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const float3 Qr1 = make_float3(Q[0][l][k+1], Q[1][l][k+1], Q[2][l][k+1]);
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const float3 Qr2 = make_float3(Q[0][l][k+2], Q[1][l][k+2], Q[2][l][k+2]);
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const float3 Ql2 = make_float3(Q[0][j][i-1], Q[1][j][i-1], Q[2][j][i-1]);
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const float3 Ql1 = make_float3(Q[0][j][i ], Q[1][j][i ], Q[2][j][i ]);
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const float3 Qr1 = make_float3(Q[0][j][i+1], Q[1][j][i+1], Q[2][j][i+1]);
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const float3 Qr2 = make_float3(Q[0][j][i+2], Q[1][j][i+2], Q[2][j][i+2]);
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// Computed flux
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const float3 flux = WAF_1D_flux(Ql2, Ql1, Qr1, Qr2, g_, dx_, dt_);
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@@ -73,24 +65,16 @@ void computeFluxF(float Q[3][BLOCK_HEIGHT+4][BLOCK_WIDTH+4],
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*/
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__device__
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void computeFluxG(float Q[3][BLOCK_HEIGHT+4][BLOCK_WIDTH+4],
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float G[3][BLOCK_HEIGHT+1][BLOCK_WIDTH+1],
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float G[3][BLOCK_HEIGHT+4][BLOCK_WIDTH+4],
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const float g_, const float dy_, const float dt_) {
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//Index of thread within block
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const int tx = threadIdx.x;
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const int ty = threadIdx.y;
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//Compute fluxes along the y axis
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for (int j=ty; j<BLOCK_HEIGHT+1; j+=BLOCK_HEIGHT) {
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const int l = j + 1;
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{
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int i=tx;
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const int k = i + 2; //Skip ghost cells
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for (int j=threadIdx.y+1; j<BLOCK_HEIGHT+2; j+=BLOCK_HEIGHT) {
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for (int i=threadIdx.x; i<BLOCK_WIDTH+4; i+=BLOCK_WIDTH) {
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// Q at interface from the right and left
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// Note that we swap hu and hv
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const float3 Ql2 = make_float3(Q[0][l-1][k], Q[2][l-1][k], Q[1][l-1][k]);
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const float3 Ql1 = make_float3(Q[0][l ][k], Q[2][l ][k], Q[1][l ][k]);
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const float3 Qr1 = make_float3(Q[0][l+1][k], Q[2][l+1][k], Q[1][l+1][k]);
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const float3 Qr2 = make_float3(Q[0][l+2][k], Q[2][l+2][k], Q[1][l+2][k]);
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const float3 Ql2 = make_float3(Q[0][j-1][i], Q[2][j-1][i], Q[1][j-1][i]);
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const float3 Ql1 = make_float3(Q[0][j ][i], Q[2][j ][i], Q[1][j ][i]);
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const float3 Qr1 = make_float3(Q[0][j+1][i], Q[2][j+1][i], Q[1][j+1][i]);
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const float3 Qr2 = make_float3(Q[0][j+2][i], Q[2][j+2][i], Q[1][j+2][i]);
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// Computed flux
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// Note that we swap back
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@@ -138,7 +122,7 @@ __global__ void WAFKernel(
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//Shared memory variables
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__shared__ float Q[3][h+4][w+4];
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__shared__ float F[3][h+1][w+1];
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__shared__ float F[3][h+4][w+4];
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